Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.48f1
2021.3.24f1
2022.2.17f1
2023.1.0b15
2023.2.0a13
Issue ID
UUM-34848
Regression
No
Particle System “Start Size” is set to “startSizeMultiplier” number instead of being multiplied by it
How to reproduce:
1. Open the user’s attached “ParticleSystem Bugs.zip” project
2. Select “Particle System RANDOM BETWEEN CONST SIZE” GameObject and observe the “Start Size” in the Inspector window
3. Enter Play Mode
4. Repeat the 2nd step
Expected result: “Start Size” is 3
Actual result: “Start Size” is 1
Reproducible with: 2020.3.48f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b15, 2023.2.0a13
Reproduced on: macOS 13.2.1 (Intel)
Note: If having Particle System “Start Size” as a “Random Between Two Constants” (“Particle System CONST SIZE” GameObject), then the second constant gets set to 1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
It's a documentation issue. Issue can be submitted at the bottom of the relevant docs page online.