Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
2
Found in
2021.3.23f1
Issue ID
UUM-34847
Regression
Yes
[Linux] Crash on DisconnectGtkSignal(void*, GtkCallbackResponse (*)(), void*) when going through microgame tutorials
Reproduction steps:
1. Create a new 2D Platform or Lego microgame project
2. Go through the tutorial
Expected result: Unity Editor does not crash on all steps of the tutorial
Actual result: Unity Editor crashes
Reproducible with: 2021.3.16f1, 2021.3.23f1
Reproducible on: Ubuntu 22.04, Ubuntu 23.04, SteamOS, Arch, Linux Mint, Fedora, Manjaro, Pop OS
First lines of the stack trace:
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 31 stack frames.
#0 0x0056137151edcc in burst_signal_handler(int, siginfo_t, void)
#1 0x007f890dde4e60 in funlockfile
#2 0x007f890eba12fd in g_type_check_instance
#3 0x007f890eb96e7c in g_signal_handlers_disconnect_matched
#4 0x00561372b23123 in DisconnectGtkSignal(void, GtkCallbackResponse ()(), void)
#5 0x00561372b0933e in OSOnRemoveMenuItem(MenuItem)
#6 0x005613723c76bf in RemoveItemFromMenu(std::list<MenuItem, std::allocator<MenuItem> >, core::basic_string_ref<char>)
#7 0x005613723c7713 in RemoveItemFromMenu(std::list<MenuItem, std::allocator<MenuItem> >, core::basic_string_ref<char>)
#8 0x005613723c7553 in MenuController::RemoveMenuItem(core::basic_string_ref<char>)
#9 0x00561372881e46 in RecentScenesMenu::Build()
#10 0x00561372881dae in RecentScenesMenu::Update()
#11 0x005613723c371a in MenuController::UpdateAllMenus(bool)
#12 0x00561370dcd05a in CallbackArray::Invoke()
#13 0x005613718de00c in ProfilerCallbackInvoke<CallbackArray, &GlobalCallbacks::didReloadMonoDomain>::Invoke(char const*)
#14 0x005613718dcedc in MonoManager::EndReloadAssembly(DomainReloadingData&, dynamic_bitset)
#15 0x005613718da63b in MonoManager::ReloadAssembly()
#16 0x005613728b8d8e in Internal_ADB_Only_ReloadAllUsedAssemblies()
#17 0x00561372ee9b23 in RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2)
Notes:
- Usually, customers reproduce this on the “click Play” tutorial step
- Crashes with this stack trace were only reported in the 2021.3 LTS stream
- CQA couldn’t reproduce this crash on any of their Linux machines
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment