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[Timeline] Preview stop working when using multiple animation tracks exc...
[Timeline] Preview stop working when using multiple animation tracks except for the last one Steps to repro:1. Open attached project... Read more
[Perforce] Passing directory path to Provider.Submit doesn't submit asse...
Steps to reproduce: 1. Open attached project in perforce workspace2. Connect to perforce and submit project to repository3. In top m... Read more
[Improved Prefabs] Exception is thrown when click on "Revert All" in dis...
1. Open attached project2. Open "TestScene"3. Select "Disconnected" GameObject4. Click on "Overrides" button5. Click on "Revert All"... Read more
Error in CSharpNameParser
Steps to reproduce: 1. Open attached project2. Re-import WelEvaluator script- Notice error "Searching for classname: 'WelEvaluator' ... Read more
Asset References are lost when the Project is reloaded
How to reproduce:1. Open user-submitted project (Type Definition Location Bug.zip)2. Select "Test Inside DLL.asset"3. Assign the "Ch... Read more
Pivot point of the Rect Tool is offset a slight amount from the middle w...
How to reproduce:1. Create a new 2D project2. Create any GameObject3. Select it in the Scene View, select the Rect Tool(Default hotk... Read more
[Facebook] Display shrinks in games room when build and run with OpenGL ...
Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2 Steps to Repro:1. Create a new project2. File... Read more
Particle System Renderer's Pivot Z value doesn't work when Render Mode i...
Repro steps:1. Open QA attached project "repro_1076687"2. Open scene "SampleScene"3. Select "Particle System" GameObject in the Hier... Read more
Connecting Edges does not split the Edges at their midpoints and a new E...
To reproduce: 1. Download attached project "workbench-2018.2.zip" and open in Unity2. Open "scene" scene3. Press Tools > ProBuild... Read more
[Facebook] Player crashes when build and run with DirectX12 API
Player crashes when build and run with DirectX12 API Steps to Repro:1. Create a new project2. File >build settings >3. Switch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open