Search Issue Tracker
Fixed in 2.0.20
Votes
1
Found in [Package]
2.0.10
Issue ID
1093111
Regression
No
[Post Processing] Disabling Post-Process Layer does not disable Camera's m_forceIntoRT flag
Steps to reproduce:
1. Open user attached project
2. Enable debug view in the inspector
3. Create a new camera
4. Observe that m_forceIntoRT is off
5. Add Post-Process layer under the camera object and notice that m_forceIntoRT is flagged as true ( checked )
6. Remove Post-Process layer
7. Notice that m_forceIntoRT flag is still set to true.
Expected result: m_forceIntoRT flag should be false when Post-Process layer is removed
Reproduced in: 2019.1.0a6, 2018.3.0b7, 2018.2.10f1
Post-processing packaged reproduced: 2.0.15, 2.0.10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Robdon
Nov 18, 2020 14:17
Well,just to add to your findings.
I was getting a bug reported on our game, that only on Linux, if you did a screen resolution swap from the default screen size, in the game then all the 'text' items would disappear and be blank.
After many hours of searching, I found my UI Camera had the 'm_ForceIntoRT' flag set (I presume it did have Post Processing on it at some point, and I removed it, to get the flag set)
After unsetting this flag, it then fixed the bug.
Using 2018.4.23f1 (Linux)
JJunior
Sep 15, 2020 20:26
This is still present on 2020.1.3f1
JJunior
Sep 15, 2020 20:24
Please fix this! I just found this bug in the worst way possible, after many hours of debugging and building for mobile.
JianZ
Mar 15, 2019 00:36
I can still repro the issue in 2.1.4
sampenguin
Jan 28, 2019 22:23
I should add this still occurs in 2018.3.1f1
sampenguin
Jan 28, 2019 20:55
I just discovered this exact problem on a client's project. It's going to be a nightmare for anyone trying to optimize for mobile that played around with Unity's Post-Process stack then removed it. You'll think PP is completely gone from your project, but any camera that had PP layer attached is still creating a full screen temp buffer and doing a Hidden/BlitCopy from it every frame.