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0
votes
By Design

[Conditional("")] attribute doesn't compile

Scripting

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Feb 04, 2017

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Version/s: 5.5.0p4

To reproduce:1. Open attached projectNotice the error:Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional' c... Read more

0
votes
By Design

Inconsistency with vertex modifier in surface Shader when 2 objects shar...

Shaders

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Feb 02, 2017

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Version/s: 5.6.0b6

To reproduce:1. Open attached project;2. Open "Scene" scene;3. Compare Scene and Game views. Expected result: Scene and Game views l... Read more

0
votes
Fixed

WriteMask is ignored when writing to the Stencil Buffer

Shaders

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Feb 03, 2017

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Version/s: 5.6.0b6

To reproduce:1. Open attached project;2. Open "Test scene" scene;3. Check the Game view. Expected result: in the first pass Stencil ... Read more

4
votes
By Design

[docfix] Yield WaitForEndOfFrame never happens in Batchmode

Scripting

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Feb 02, 2017

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Version/s: 5.4.4p1

To reproduce:1) Get the attached project2) Run in console/terminal:Unity.exe -projectPath "<path_to_project>" -batchMode -exec... Read more

0
votes
Fixed

VideoPlayer.time never reaches VideoPlayer.clip.length

Video

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Feb 03, 2017

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Version/s: 5.6.0b6

To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter play mode;4. Watch the Console as the video plays. Expected resu... Read more

0
votes
By Design

Video alpha doesn't work when camera clear flags are Don't Clear

Video

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Feb 03, 2017

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Version/s: 5.6.0b6

To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter play mode;4. Try to change Alpha in Video Player. Expected resul... Read more

3
votes
Fixed

After returning licence in batch mode, log shows a message with "This sh...

License

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Feb 03, 2017

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Version/s: 5.5.0f3

To reproduce, run this in console/terminal:Unity -quit -batchmode -returnLicense Expected: No unexpected messages should appear in l... Read more

0
votes
By Design

First IL2CPP build of specific project takes 3-5x longer to build

IL2CPP

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Feb 03, 2017

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Version/s: 5.5.1p1

To reproduce:1) Open attached project2) Build it On first build, WebGL takes 10 minutes while Android takes whole 20 minutesOn subse... Read more

1
votes
Fixed

Asset Bundles are non-deterministic due to shaders / m_BlobIndex

Shaders

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Feb 02, 2017

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Version/s: 5.5.0f3

To reproduce:1) Download the newly attached AssetBundleCRCTest_2.7z and open that project2) Open LoadAssetCRCTest.unity scene3) In t... Read more

0
votes
Won't Fix

Crash in RegisterUndo when deleting object in scene

Mono

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Feb 04, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Populat... Read more

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