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Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce:1. Open user's attached project2. Drag "Game Object" from the Hierarchy to Project view in order to create a pref... Read more
OnParticleCollision() isn't called for Colliders which are marked as tri...
Repro steps:1. Open QA attached project "repro_1083905"2. Enter Play Mode3. Observe the Console Expected: The name of the of the "Bl... Read more
Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more
Animator resets to the default layer when changing applyRootMotion durin...
Repro steps:1. Open QA attached project "repro_1080216"2. Enter Play Mode3. Press Space on your keyboard and observe the Game View E... Read more
Varied timezones available on Mac and Windows
To reproduce:1. Open attached project "case_723483-TimezoneError-Win.zip"2. Open "scene.unity" scene3. Enter Play mode4. Observe the... Read more
[HDRP] Material imported with model doesn't preserve original base color...
Steps to reproduce:1. Download cube.fbx2. Create new HDRP project3. Imported cube into the project4. Drag cube into the scene Expect... Read more
Error of invalid serialized file header appears when DataController pref...
To reproduce:1. Open attached project2. Go into the console to see the error Actual result: Prefab doesn't load and errors appearExp... Read more
Tooltips sometimes get cropped when shown near the edge of the screen
How to reproduce:1. Create a new project2. Set your Layout Preference to "Default" (Window -> Layout -> Default)3. Create a ne... Read more
"Copy path" copies last selected item/folder when selecting the Packages...
Steps to reproduce:1. Open the attached project in "bug.zip"2. Select "Two Column Layout" in the Project window if not already check... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation