Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0b6
2018.2.8f1
Issue ID
1083905
Regression
Yes
OnParticleCollision() isn't called for Colliders which are marked as triggers
Repro steps:
1. Open QA attached project "repro_1083905"
2. Enter Play Mode
3. Observe the Console
Expected: The name of the of the "Blue" GameObject which is marked as a trigger is logged when particles collide with it
Actual: Only the name of the "Red" GameObject is logged when particles collide with it
Reproducible with: 2017.4.12f1, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
Not reproducible with: 2017.4.6f1, 2018.2.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
This bug is By Design. It changed in Unity 2018.3 because we fixed this bug: https://issuetracker.unity3d.com/issues/2d-particle-system-is-colliding-with-2d-colliders-even-when-collider-is-set-to-trigger