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[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size. (i.e. to make the particles appear in the same position, a size ... Read more
[OSX] Editor fails to recognize installed Il2cpp support
-e: it shows an error saying Il2cpp is missing despite it being installed -repro: --install Editor with OSX Standalone Il2CPP suppo... Read more
[UI] Selecting gizmos doesn't work in Scene View
Steps for reproduction: 1) Download the project below or create a new project 2) In Scene View, try to select lights or camera 3) Ob... Read more
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce: 1. Open QA's attached project 2. Open "SceneTest" 3. Enter playmode and press Z Expected result: Texture's colo... Read more
Unity Editor does not recognize assets if an importer warning has been e...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(ShaderLineEndings.zip) 3. Inspect shaders. Some will be ok, others ... Read more
Inspector Debug mode allows ScriptableObject script to be changed to an ...
How to reproduce: 1. Open Unity 2. Load tester-submitted project 3. Create a new 'Scriptable Object Script' using context menu 4. Se... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce: 1. Launch Editor with iOS and Windows runtime support installed; 2. Navigate to Player Settings > XR Settings for Win... Read more
Crash on android device with specific script on IL2CPP build
Steps to reproduce: 1. Open attached project from OC link 2. Build with IL2CPP for android and run on device 3. Press button to inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object