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Custom Editor does not serialize UnityEvent parameters when using Serial...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Select the "Events" object in the hierarchy 4. Add a new even... Read more
Creating script and deleting it instantly throws an error
Steps to reproduce: 1) create new unity project 2) right click in project view 3) create -> Editor test C# script (do not save the n... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce: 1. Open the attached project 2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material' 3. Drop 'Mater... Read more
[Mono] NotImplementedException is thrown internally when passing IEnumer...
Steps to reproduce: 1. Open user attached project 2. Look at console window Expected: All scripts are compiled without compile erro... Read more
NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps: 1.Open attached project 2.Open scene "TestCharacters" located in Scenes > Test 3.Open the Window > Navigation 4... Read more
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology How we can repr... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps: 1. Open "Instancing" project 2. Open "Instance" scene 3. Run the scene 4. Open and Enable F... Read more
Calling a class that inherits from IEnumerator with yield return StartCo...
To reproduce: 1. Open the project 2. Open the scene "test" 3. Press "play" Notice that even though the LScriptEnumerator is called ... Read more
[MSE] Build loses one scene
To reproduce: 1. Open attached project 2. Build and run project 3. Notice that one of the scenes is not loaded Reproducible: 5.4.0... Read more
All about bugs
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