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PackedMemorySnapshot: Nested types lack type of parent
To reproduce: * Open user attached project * Click in top menu bar "BugReport > Open TestCode Window" * Click Capture Memory 'Editor... Read more
[Collab] Commit message is lost if another team member pushed changes wh...
To reproduce: 1. Create a new project 2. Push to Collab 3. Download project on 2nd machine 4. Create script on both machines 5. Writ... Read more
TileMapCollider2D is ignored when colliding in built project
To reproduce: 1. Open user's attached project 2. Walk around (WASD) to check collision 3. Build project for any platform, walk aroun... Read more
Crash on Rigidbody::CleanupInternal on disabling GameObject with Rigidbo...
The crash appears only if both parent and child GameObjects have a Wheel Collider component and the parent GameObject has a Rigidbod... Read more
Assertion failed when switching to linear mode
Steps to reproduce : - create a new project - go to Build Settings - change from Gamma to Linear mode and notice the error Asserti... Read more
[Android][VR] Selected VR SDK is not loaded when running on GearVR compa...
To reproduce: 1. Download and open attached "geardaydream.zip" project. 2. Build and run on android device which supports GearVR. ... Read more
[Enlighten] Realtime light probes data fail to load
Small reproduction steps: 1) Download "LightProbeSample2017" below 2) Ensure that scenes are loaded additively and scene "Test" is m... Read more
Assertion failed when deserializing a GUISkin that is missing a referenc...
Steps to reproduce : - create a new project - create a new GUIskin - add a texture to it under Box > On Normal > Background - delet... Read more
[PLM][Terrain] Crash when baking a big terrain (4097 heightmap) and a lo...
Steps to repro: Steps for reproduction: 1) Open the attached 'Friar_Tuck_vs_Robo-Aliens.zip' project and 'Intro Level' scene; 2. O... Read more
VideoPlayer.errorReceived event is not fired on connection lost
To reproduce: 1. Download attached project "VideoPlayer5KBug.zip" and open in Unity 2. Open "main" scene 3. Enter Play mode 4. Clos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1