Search Issue Tracker
Duplicate
Votes
1
Found in
2017.1.2p2
Issue ID
973572
Regression
No
[Android][VR] Selected VR SDK is not loaded when running on GearVR compatible device with OVRPlugin in the project
To reproduce:
1. Download and open attached "geardaydream.zip" project.
2. Build and run on android device which supports GearVR.
Expected result: Application launches in Selected VR SDK mode, in this case DaydreamVR mode, despite having OVRPlugin in the project.
Actual result: Application launches in GearVR mode.
Reproduced with: 2018.1.0a7, 2017.3.0f1, 2017.2.1f1, 2017.1.2p4, 5.6.4p4.
Devices under test:
Samsung SM G950U, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540,
Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Samsung SM G925F (Galaxy S6 Edge), OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,
Build:samsung/zeroltexx/zerolte:7.0/NRD90M/G925FXXU5EQH6:user/release-keys
Notes: Oculus SDK is not included in the Supported SDKs list and it still loads GearVR. After deleting OVRPlugin under Plugins/1.20.0/Android everything works as expected. Same issue happens when Carboard is selected in supported VR SDKs.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
This is a duplicate of issue #899219