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1
votes
Won't Fix

No short cut to Snapshots

Audio

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Jan 26, 2015

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Version/s: 5.0.0b21

User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more

0
votes
Fixed

[WebGL] Player Settings - Splash Image is empty/does not expand

WebGL

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Jan 25, 2015

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Version/s: 5.0.0b21

The Splah Image section under Player Settings for WebGL is empty and does not expand. Read more

1
votes
Won't Fix

Depth of Field does not work on Android

Mobile Rendering

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Jan 27, 2015

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Version/s: 5.0.0b21

Depth of field shader does not work on android devices, even though they have "depth texture" suuport and project is set to Gles 3.0 Read more

0
votes
Fixed

Standart Assets "Rolling Ball" does not react to movement/camera touches

Standard Assets

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Jan 27, 2015

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Version/s: 5.0.0b21

Standart Assets "Rolling Ball" does not react to movement/camera touches, although Jump button works fine Read more

0
votes
Won't Fix

EditorUtility.SaveFilePanel() returns file name with repeated extension ...

Editor - Other

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Jan 14, 2015

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Version/s: 5.0.0b19

Developer Update: This is an issue with the OS X save file panel. We will contact Apple to see if they can provide a fix. Until then... Read more

0
votes
Fixed

Error messages when tweaking the Native Audio Demo at runtime

Audio

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Jan 27, 2015

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Version/s: 5.0.0b21

When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Erro... Read more

3
votes
Fixed

[SpriteEditor] Sprite name disappears when changing its settings

2D

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Jan 23, 2015

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Version/s: 4.6.1p4

Steps to reproduce this issue: -Open the attached project ('Fobia')-Select 'player_sheet'-Open Sprite Editor-Select one of the sprit... Read more

0
votes
Won't Fix

[Mipmaps]Blurry sprites in Webplayer build when Mip Maps are used

2D

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Jan 27, 2015

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Version/s: 5.0.0b21

If you have "Generate Mip Maps" in the Sprite Sheet, they get blurry in a WebPlayer build. Read more

0
votes
Fixed

Not all types are shown in particle scene when built to Android

Standard Assets

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Jan 27, 2015

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Version/s: 5.0.0b21

When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more

0
votes
Duplicate

Find References in Scene finds unused texture

Asset Loading

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Jan 26, 2015

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Version/s: 4.6.1f1

To reproduce:1. Open attached example project (Assets/scene.scene).2. Select "Cube" game object in the hierarchy.3. Notice the "Cube... Read more