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0
votes
Fixed

[OSX] Fullscreen + scaling + MSAA frequent resizing causes screen artifacts

OpenGL

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Mar 04, 2016

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Version/s: 5.3.3p2

Project Steps: 1. Build & Run. (Builded player in ../Bin folder) 2. The player gong to resize itself every 2 seconds. 3. Take close... Read more

0
votes
Fixed

Cannot undo Toggle bypass on an effect

Audio

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Mar 04, 2016

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Version/s: 5.3.3p2

Steps to reproduce : - create a new Audio Group - add an effect - click the dot next to it to Toggle bypass on that effect - press ... Read more

0
votes
Fixed

[GraphicsAPI] Shaders do not reimport when switching from an API where t...

Shaders

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Mar 04, 2016

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Version/s: 5.3.3p2

When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more

0
votes
Fixed

[ImageEffects] DoF creates "ghosting" on objects within focal range when...

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

DoF creates "ghosting" on objects within focal range when against dark background. Repro Steps: 1) Open attached project and scene... Read more

0
votes
Duplicate

Scripts are missing on gameobjects after refactoring class name in MonoD...

CodeEditors

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Mar 04, 2016

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Version/s: 5.3.3p2

- Add a script and attach it to any gameobject on the scene - Open this script in MonoDevelop - Refactor class name in the script to... Read more

2
votes
Fixed

[Standalone] Long delay when switching scenes in standalone build

Substances

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Mar 04, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "Scenes > MainMenu" scene. 3. Click Start Game (Bolt). 4. Noti... Read more

1
votes
By Design

[OSX] Screen.SetResolution allows all resolutions

OSX

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Mar 04, 2016

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Version/s: 5.3.3p2

Info: Screen.SetResolution doesn't restrict resolutions, for example it allows resolution 0x0 (That is useless, unless you really wa... Read more

0
votes
Fixed

[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...

Shuriken

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Mar 02, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. 2. Open scene: Examples 3. Select particle system in Hierarchy and sim... Read more

0
votes
By Design

[Linux] controller mapping not matching other platforms

Linux

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Mar 04, 2016

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Version/s: 5.3.3p2

-e: see title, 360 controller mapping is different from windows standalone and editor -repro: --open attached project on windows --... Read more

0
votes
Fixed

When Auto Graphics API is enabled models aren't shown on Android device ...

Android

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Mar 03, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1. Open the attached project (ReproProject.zip) 2. Build and run the project on Android device with Adreno 3. No... Read more

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