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Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project 2. Open block_test scene. Run the game 3. There are 2 particle systems in the scene, b... Read more
[OS X] Game is always running in background if Standalone build was mini...
1. Open attached project 2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings -... Read more
Custom cursor looks corrupted or invisible on Mac and Windows Standalone...
1. Open attached project 2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone 3. Build and run the project ... Read more
[Inspector] Network components' help buttons links to MonoBehavior in docs
Steps to reproduce: 1) open any/new unity project 2) add NetworkManager component (or any other Networking component e.g. NetworkIde... Read more
Ray fails to hit mesh collider
Steps to reproduce: 1. Open attached project "733291.zip" 2. Open scene "tt" 3. Run scene 4. In game view, enable Gizmos and click ... Read more
[InputField] charIndex is always zero in InputField.onValidateInput when...
Repro steps: 1) Open the project and only scene in it 2) Try writing something in the InputField and notice in the console that the ... Read more
[Version Control][PlasticSCM] "Version control plugin error" while tryin...
I have Plastic SCM server installed on Win8.1 machine and is able to connect to it from Unity Editor on the same machine but when I ... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh
Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing in Viewport
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers