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0
votes
Not Reproducible
0
votes
Fixed

Particle renderer using Mesh is not affected by Material Property Block

Shuriken

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Mar 02, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attacked project 2. Open block_test scene. Run the game 3. There are 2 particle systems in the scene, b... Read more

2
votes
Fixed

[OS X] Game is always running in background if Standalone build was mini...

MacOS

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Mar 03, 2016

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Version/s: 5.3.3p2

1. Open attached project 2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings -... Read more

0
votes
Fixed

Custom cursor looks corrupted or invisible on Mac and Windows Standalone...

Deployment Management

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Mar 03, 2016

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Version/s: 5.3.3p2

1. Open attached project 2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone 3. Build and run the project ... Read more

1
votes
Won't Fix

[Inspector] Network components' help buttons links to MonoBehavior in docs

Networking

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Mar 03, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1) open any/new unity project 2) add NetworkManager component (or any other Networking component e.g. NetworkIde... Read more

0
votes
Fixed

Ray fails to hit mesh collider

Physics

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Oct 03, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project "733291.zip" 2. Open scene "tt" 3. Run scene 4. In game view, enable Gizmos and click ... Read more

0
votes
Fixed

[InputField] charIndex is always zero in InputField.onValidateInput when...

UI

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Mar 03, 2016

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Version/s: 5.4.0b7

Repro steps: 1) Open the project and only scene in it 2) Try writing something in the InputField and notice in the console that the ... Read more

1
votes
Fixed

[Version Control][PlasticSCM] "Version control plugin error" while tryin...

Version Control

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Mar 04, 2016

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Version/s: 5.3.3p2

I have Plastic SCM server installed on Win8.1 machine and is able to connect to it from Unity Editor on the same machine but when I ... Read more

0
votes
Not Reproducible

[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more

0
votes
Fixed

[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we c... Read more

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