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3
votes
Fixed

[SpriteEditor] Sprite name disappears when changing its settings

2D

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Jan 23, 2015

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Version/s: 4.6.1p4

Steps to reproduce this issue: -Open the attached project ('Fobia')-Select 'player_sheet'-Open Sprite Editor-Select one of the sprit... Read more

0
votes
Won't Fix

[Mipmaps]Blurry sprites in Webplayer build when Mip Maps are used

2D

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Jan 27, 2015

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Version/s: 5.0.0b21

If you have "Generate Mip Maps" in the Sprite Sheet, they get blurry in a WebPlayer build. Read more

0
votes
Fixed

Not all types are shown in particle scene when built to Android

Standard Assets

-

Jan 27, 2015

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Version/s: 5.0.0b21

When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more

0
votes
Duplicate

Find References in Scene finds unused texture

Asset Loading

-

Jan 26, 2015

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Version/s: 4.6.1f1

To reproduce:1. Open attached example project (Assets/scene.scene).2. Select "Cube" game object in the hierarchy.3. Notice the "Cube... Read more

0
votes
Fixed

Creating a new scene with the Animation window open on an animated objec...

Animation Window

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Jan 27, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Open the 'Animation' window4. Select 'test' GO in the hierarc... Read more

0
votes
Fixed

Forward / deferred shading color differences on Mac+Radeon in Linear space

Graphics - General

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Jan 26, 2015

-

Version/s:

On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more

0
votes
Fixed

Legacy Animation does not animate UI.Image colours properly

Animation

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Jan 23, 2015

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Version/s: 5.0.0b20

How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more

0
votes
By Design

Rebake on change of parent of static geometry

Global Illumination

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Jan 27, 2015

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Version/s: 5.0.0b21

BY DESIGN:This happens because the transform changes when the parent changes. It is not by much but it is different. Before:[0x00000... Read more

0
votes
Fixed

[Canvas][OSX] Crash when applying changes to prefab after removing Canva...

UI

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Jan 27, 2015

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Version/s: 4.6.1p5

To reproduce:1. Add panel to scene2. Drag canvas to project window to make prefab3. Select panel in hierarchy4. Add Canvas component... Read more

0
votes
Fixed

[VSToolsImport] Crash when importing Visual Studio 2013 Tools for Unity ...

Asset Import

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Jan 27, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Create new Unity project2. Download the 'Visual Studio 2013 Tools for Unity' package ( https://visualstudioga... Read more

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