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[UWP] Asmdef named similarly will be built with the same Project Guid
Example project contains 3 different assembly definition files named "Assembly.A.asmdef", "Assembly.B.asmdef", and "Assemblyyy.C.asm... Read more
Animation loses its state when calling Rebind() after activating the object
Reproduction steps:1. Open the attached project "AnimationRebindBug.zip";2. Open the TestScene1;3. Enter a play mode. Expected resul... Read more
[ShaderGraph] Node previews are missing on opening the shader graph a se...
How to reproduce:1. Create a new LWRP template project2. In the Project Window, right-click -> Create -> Shader -> PBR Grap... Read more
Marshal.PtrToStructrure crashes the Editor if structure has an array field
To reproduce: 1. Open the attached project (marshaltest.zip)2. Open the "Sample Scene" scene3. Enter Play mode Expected: the Editor ... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce:1. Open the user's attached project2. Play the scene3. Observe the console output Expected result: No exceptions are th... Read more
[Polybrush] Polybrush changes cannot be saved in the prefab
How to reproduce:1. Create a new Unity project2. Import Polybrush Tool to a Unity3. Create Plane in the Scene4. Drag Created Plane t... Read more
[iOS] [GLES3] [A11] Black artifacts on object surfaces with custom shade...
Reproduction steps:1. Open the attached project.2. Build and run in on an A11 SoC iOS device. Actual behavior (Screenshot attached):... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip)2. Build and Run for Android3. In the game, observe how it seeming... Read more
[Editor] NullReferenceException on pressing shift + space when a mouse h...
Editor throws NullReferenceException when mouse is hovered and Shift + space is pressed over a blank area (Non-window area) above Hi... Read more
PrimitiveBoundsHandle throws NullReferenceException when drawn in OnGUI()
PrimitiveBoundsHandle throws NullReferenceException when drawn in OnGUI() The problem is that it accesses Camera.current in a few pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons