Search Issue Tracker

Won't Fix

Votes

0

Found in

2019.1

Issue ID

1085196

Regression

No

[LightProbes] Tetrahedralization causes artifacts on dynamic gameobjects

Progressive Lightmapper

-

Steps to repro:

1) Download the project: https://drive.google.com/open?id=1wfj91rektdYfsxKWJ13h6lHmC0vxjc5h
2) Load 'messedUpProbes' scene
3) Move the viewpoint in the Scene view.

Expected result:
Sphere affected by light probes is rendered smoothly.

Actual result
Sphere is blinking that is caused by incorrect calculation of light probe tetrahedralization coefficients. See attached video.

Expected result:
Sphere is rendered smoothly without artifacts. Light probe tetrahedralization coefficieints are correct.

Notes:
- Reproducible in 2019.1.0a2, 2018.3.0b4, 2018.2.10f1, 2017.5.12.f1;
- Reproducible on Windows 10 and OSX 10.13.6;
- Reproducible for both baked and realtime light probes; on PLM and Enlighten.

  1. Resolution Note:

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.