Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1
Issue ID
1085196
Regression
No
[LightProbes] Tetrahedralization causes artifacts on dynamic gameobjects
Steps to repro:
1) Download the project: https://drive.google.com/open?id=1wfj91rektdYfsxKWJ13h6lHmC0vxjc5h
2) Load 'messedUpProbes' scene
3) Move the viewpoint in the Scene view.
Expected result:
Sphere affected by light probes is rendered smoothly.
Actual result
Sphere is blinking that is caused by incorrect calculation of light probe tetrahedralization coefficients. See attached video.
Expected result:
Sphere is rendered smoothly without artifacts. Light probe tetrahedralization coefficieints are correct.
Notes:
- Reproducible in 2019.1.0a2, 2018.3.0b4, 2018.2.10f1, 2017.5.12.f1;
- Reproducible on Windows 10 and OSX 10.13.6;
- Reproducible for both baked and realtime light probes; on PLM and Enlighten.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.