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Won't Fix
Votes
0
Found in
2019.1
Issue ID
1085196
Regression
No
[LightProbes] Tetrahedralization causes artifacts on dynamic gameobjects
Steps to repro:
1) Download the project: https://drive.google.com/open?id=1wfj91rektdYfsxKWJ13h6lHmC0vxjc5h
2) Load 'messedUpProbes' scene
3) Move the viewpoint in the Scene view.
Expected result:
Sphere affected by light probes is rendered smoothly.
Actual result
Sphere is blinking that is caused by incorrect calculation of light probe tetrahedralization coefficients. See attached video.
Expected result:
Sphere is rendered smoothly without artifacts. Light probe tetrahedralization coefficieints are correct.
Notes:
- Reproducible in 2019.1.0a2, 2018.3.0b4, 2018.2.10f1, 2017.5.12.f1;
- Reproducible on Windows 10 and OSX 10.13.6;
- Reproducible for both baked and realtime light probes; on PLM and Enlighten.
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Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.