Search Issue Tracker

0
votes
Fixed

Editor crash on profiling editor

Profiling

-

Dec 01, 2017

-

Version/s: 2017.3.0f1

- Open a new Unity project - Open Profiler window and dock it - In the Hierarchy window and Canvas gameobject (UI -> Canvas) - Then,... Read more

1
votes
By Design

[Android][VR] XRSettings.LoadDeviceByName does not quit VR mode when usi...

XR SDK

-

Nov 29, 2017

-

Version/s: 2017.3.0b10

To reproduce: 1. Download and open attached "GearVRLoadDevice.zip" project. 2. Add oculus signature file for target device. 3. Buil... Read more

5
votes
Duplicate

Disabled Canvas elements are still visible

uGUI

-

Dec 02, 2017

-

Version/s: 2017.3.0f1, 2018.1.0a7

Steps to reproduce: 1. Open QA's attached project 2. Open scene "Main" 3. Under "Canvas" disable the "Image" 4. Notice that it is st... Read more

0
votes
Won't Fix

[2D] Batching on sprite atlas is not behaving properly

2D

-

Dec 01, 2017

-

Version/s: 2017.3.0f1

What happened: When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro step... Read more

0
votes
Fixed

[Android] Can not select Android SDK when its set up with Android Studio...

Mobile

-

Oct 17, 2017

-

Version/s: 2017.1.1p3

1. Find a machine that does not have the Android SDK set up 2. Run the set up of Android Studio from the website (use express settin... Read more

0
votes
Won't Fix

JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given ...

Scripting

-

Nov 25, 2017

-

Version/s: 2017.3.0b10

Steps to reproduce: 1. Open attached project "972430.zip" 2. Open "Test" scene 3. Enter play mode 4. Select 'Main Camera' in the Hi... Read more

2
votes
Duplicate

Unity crashes at Scripting::ScriptingWrapperFor or Material::GetTexture ...

Scripting

-

Nov 30, 2017

-

Version/s: 2017.1.2f1

How to reproduce: 1. Download project "ReproProject.zip" and open in Unity 2. Open "sceneOne" 3. Enter play mode 4. Exit play mode -... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled

Progressive Lightmapper

-

Dec 04, 2017

-

Version/s: 2018.1.0a7

Steps for reproductıon: 1) Open attached project 2) Ensure that baking backend is set to Progressive Lightmapper 3) Ensure that `Vie... Read more

0
votes
Won't Fix

[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...

Mono

-

Oct 08, 2017

-

Version/s: 2017.1.1f1

Steps to reproduce: 1) Open the attached project. 2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled). 3) ... Read more

0
votes
Fixed

SphereCast returned hit point snaps to closest edge of mesh collider whe...

Physics

-

Dec 02, 2017

-

Version/s: 2017.2.0f3

1. Open the attached project "SphereCast Hit Point Edge Snap.zip" 2. Load "Test" scene 3. Go to scene view window and select Wirefra... Read more