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0
votes
By Design

[TwoColumnLayout][Selection.activeObject] doesn't update when object is ...

Scripting

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Aug 08, 2016

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Version/s: 5.3.5f1

Reproduction steps(GIF attached): 1. Open the attached project. 2. Open the "1" scene. 3. Go to "Window > My Window". 4. Select "New... Read more

0
votes
Fixed

[Shaders] Compilation fails on 5.5 if the entire CGPROGRAM is written in...

Shaders

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Aug 09, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Select 'Occlusion' shader (Assets/AmplifyOcclusion/Resources) 3. Notice there is a ... Read more

3
votes
Fixed

Crash on "GameObject::ActivateAwakeRecursivelyInternal" using "Undo" fun...

Scene Management

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Aug 09, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached project. 2. Open the "Scenes > TestAnim" scene. 3. Expand the "Spider" game object in the h... Read more

0
votes
Fixed

5.5 Editor crashes in serialized file reader when opening a scene

Serialization

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Aug 09, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Try to open 'Suimono2_Advanced_Demo' scene (Assets/SUIMONO - WATER SYSTEM 2/_DEMO) ... Read more

0
votes
Won't Fix

[WindowsBootstrapper] VSTU gets selected because remembered in the regis...

Installer

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Aug 09, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 0. Preconditions: Installed VS2015, not installed VSTU. 1. Run DA and navigate to Components stage. (Note: V... Read more

0
votes
Fixed
2
votes
Fixed

Animations lagging, sometimes text.GetComponent<UnityEngine.UI.Text> not...

UI

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Aug 08, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1) Download attached project 'case_821319.7z.deletethis.unsafe' and open in Unity. 2) Press Play. 3) Clock on w... Read more

0
votes
Fixed

World Space Canvas sorting order broken when images have the same z-posi...

UI

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Aug 09, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open "BugDemo" case 2. Open "ExampleScene" scene -- Notice that there are two canvases in hierarchy showing t... Read more

0
votes
Fixed

[NavMeshAgent] Agent gets teleported to the destination

AI

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Aug 10, 2016

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Version/s:

After setting the agent's destination in the same NavMesh polygon as before the remaining distance is not updated properly. Read more

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