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[iOS] Only part of the legacy splash screen in landscape mode is shown
To reproduce: 1. Open attached project 2. Build for iOS 3. Deploy to iOS device 4. Hold device in landscape mode during startup Act... Read more
Deleting many scenes at once creates dialog that does not fit in screen
Steps to reproduce: 1. Download and open attached project "New Unity Project 11.zip" (Or have a project with a lot of scenes, e.g. o... Read more
[Substances][Bake&Discard] Material is rendered completely black if we c...
- Launch Unity and load the attached project - Select the substance asset and in the inspector choose Bake and discard substance and... Read more
[Particles] Particles do not generate tangent frame in Billboard renderi...
Steps to reproduce: -Open the attached scene (ivy_files) -Select the Particle System in the Hierarchy Tab -Simulate the system in th... Read more
Top menu bar is moved to the main area on the lost connection
Steps to reproduce: 1. Attempt to activate Unity Pro edition 2. Enter serial key and lose network connection just before you click o... Read more
Certain font text is not being displayed in the correct position
Certain font text is not being displayed in the correct position (compared to 5.2) Steps to reproduce: 1. Download and extract atta... Read more
[ImageEffects] SSR gap between "caster" and reflection
SSR effect leaves a gap of no reflection between "casting" object and relfection. Repro Steps: 1) Open attached project and scene ... Read more
[ImageEffects] SRR Distance Blur creates artifacts
Distance Blur creates artifacts on objects Repro Steps: 1) Open attached project and scene "FunctionMain" 2) Observe artifacts on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile