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[Quest] Crash on Subsystem::InitializePlugin when initializing VR in Pla...
Reproduction steps:1. Open the attached project "ReproProj"2. Connect the Quest device with Oculus Link and Enter the Play Mode3. Cl... Read more
Particles do not die when using a Trigger and Ring Buffer.
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the Game view Expected outcome: Particles d... Read more
SubScene is not displayed when Scene containing the SubScene is loaded w...
Reproduction steps:1. Open the attached “ecs-addressables.zip” project2. Open the “Assets/Scenes/BootScene.unity” Scene3. Open the A... Read more
Objects wth StackLit lightmode will receive decals when the object is ou...
How to reproduce:1. Download and open the attached project2. Open the OutdoorScene3. Enter "Play" mode4. Observe the cube Expected o... Read more
[2D][Tilemap Extras] GameObjects painted with GameObject brush do not ap...
Reproduction steps: 1. Open user attached "GOBrush_Test.zip" project2. Open Window > 2D > Tile Palette3. Change “Default Brush... Read more
Error in the Console when switching the API Compatibility Level and usin...
How to reproduce:1. Open the attached project “IAsyncEnumerableTest.zip“2. Switch the API Compatibility Level from “.NET Standard” t... Read more
Lights leak when using Adaptive Probe Volumes
How to reproduce:1. Open the attached project “APV Leaks.zip“2. Open the “OutdoorsScene“ Scene3. Bake the Probe Volumes by pressing ... Read more
Element UI disappears when dragging off the last or second element from ...
Reproduction steps:1. Open the attached project “ListView Bug”2. Open the “Assets/Scene/SampleScene.unity” Scene3. Select the “Main ... Read more
Delay is caused in VisualElement calls when GenericMenu is opened using ...
Reproduction steps:1. Open the attached “Test Project” Project2. Open Window > UI Toolkit > UIElementsEditorWindow Window3. Ri... Read more
The dropdown menu opens on the primary monitor when the Editor is on the...
Reproduction steps:1. Open the attached “Test Project” Project2. Move the Editor window to a second monitor3. Open the “Scenes/Sampl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor