Search Issue Tracker
Fixed in 2.2.6
Fixed in 4.0.1
Votes
0
Found in [Package]
2.2.5
3.1.0
4.0.0
Issue ID
DANB-446
Regression
No
[2D][Tilemap Extras] GameObjects painted with GameObject brush do not appear in the Hierarchy
Reproduction steps:
1. Open user attached "GOBrush_Test.zip" project
2. Open Window > 2D > Tile Palette
3. Change “Default Brush” to “GameObject Brush”
4. Select a yellow triangle sprite with a brush in the palette
5. Paint it in the Scene
6. Enter Play mode
Expected result: Painted sprites stay in the Scene
Actual result: Painted sprites disappear
Reproduced with: 2.2.5 (2021.3.22f1), 3.1.0 (2022.2.13f1), 4.0.0 (2023.1.0b10, 2023.2.0a8)
Could not test with: 2020.3.46f1 (Sprite can’t be painted)
Reproducible on: Windows 11, macOS 13.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 2.2.6 and above
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 3.1.1 and above
Resolution Note:
Fix for this issue will be available on 2D Tilemap Extras package 4.0.1 and above