Search Issue Tracker
Fixed in 2021.3.27f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a14
Votes
0
Found in
2020.3.46f1
2021.3.23f1
2022.2.15f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-32881
Regression
No
Particles do not die when using a Trigger and Ring Buffer.
How to reproduce:
1. Download and open the attached project
2. Enter "Play" mode
3. Observe the Game view
Expected outcome: Particles do not reappear after disappearing
Actual outcome: Particles reappear after disappearing
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
Resolution Note (fix version 2023.2):
Verified with: 2023.1.0a14
Resolution Note (fix version 2023.1):
Verified with 2023.1.0b17
Resolution Note (fix version 2022.2):
Verified with 2022.2.21f1.112.13308
Revision: 2022.2/staging 4907324dc95b
Built: Tue, 16 May 2023 08:50:48 GMT
Resolution Note (fix version 2021.3):
Verified with 2021.3.27f1