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[VR] Offscreen rendering produces disrupted image
Steps to reproduce: 1. Download and open attached project "OffscreenRenderIssue.zip" 2. Open scene "test" 3. Turn VR Mode on in play... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce: 1. Open the attached project 2. Open LaforgeControllerClean in animator window 3. Double click on Grounded state 4... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce: 1. open attached "Coroutines.zip" 2. play scene "M" with profiler open - Scene has a script that does some Coro... Read more
Asterisk (*) not working as a wild card when searching for an asset in p...
To reproduce: 1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exam*e") Expect... Read more
[VR] Visible in background option doesn't work
Steps to reproduce: 1. Create new project 2. In player settings set: - VR Mode to on - Run in Background to on - Visible in backgrou... Read more
[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS). 2. Observe that on launch the app crashes, aft... Read more
[VR Graphics] GlobalFog renders incorrectly on Vive when tilting head
Steps to reproduce: 1. Download and open attached project "Unity GlobalFog Vive bug report.zip" 2. Open scene "scene" 3. Make sure V... Read more
[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
[Compute/Shaders] UAV buffer is not setup to pixel shader if using Graph...
To reproduce: 1. Open scene TEST_CountRed 2. Run, you can see the log RED 0 3. Comment out the code of line 59&71, comment line 60 ... Read more
Crash in CxxThrowException when duplicating object
To reproduce: 1. Open attached project 2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)") 3. Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Rendering Debugger] Shortcut in documentation to open window doesn't work
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA