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0
votes
Duplicate

[VR] Offscreen rendering produces disrupted image

VR

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Download and open attached project "OffscreenRenderIssue.zip" 2. Open scene "test" 3. Turn VR Mode on in play... Read more

0
votes
Fixed

StackOverflowException when selecting specific transition in mecanim state

Animation

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Jul 24, 2016

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Version/s: 5.4.0f2

How to reproduce: 1. Open the attached project 2. Open LaforgeControllerClean in animator window 3. Double click on Grounded state 4... Read more

0
votes
Not Reproducible

Profiling coroutines hides half of its work under Overhead

Scripting

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Jul 17, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached "Coroutines.zip" 2. play scene "M" with profiler open - Scene has a script that does some Coro... Read more

0
votes
Fixed

Asterisk (*) not working as a wild card when searching for an asset in p...

Project Browser/Hierarchy

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Feb 17, 2016

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Version/s: 5.3.2f1

To reproduce: 1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exam*e") Expect... Read more

0
votes
By Design

[VR] Visible in background option doesn't work

VR

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Jul 11, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Create new project 2. In player settings set: - VR Mode to on - Run in Background to on - Visible in backgrou... Read more

0
votes
Fixed

[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3

iOS

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Jul 25, 2016

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Version/s: 5.3.6f1

To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS). 2. Observe that on launch the app crashes, aft... Read more

0
votes
Won't Fix

[VR Graphics] GlobalFog renders incorrectly on Vive when tilting head

XR SDK

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Jul 11, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Download and open attached project "Unity GlobalFog Vive bug report.zip" 2. Open scene "scene" 3. Make sure V... Read more

0
votes
Duplicate

[SPS] Deferred rendering player with SPS crashes on exit

VR

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Jul 27, 2016

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Version/s: 5.4.0f3

This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more

1
votes
Not Reproducible

[Compute/Shaders] UAV buffer is not setup to pixel shader if using Graph...

Graphics - General

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Jul 25, 2016

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Version/s: 5.4.0b21

To reproduce: 1. Open scene TEST_CountRed 2. Run, you can see the log RED 0 3. Comment out the code of line 59&71, comment line 60 ... Read more

0
votes
Fixed

Crash in CxxThrowException when duplicating object

Assets Management

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Jul 27, 2016

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Version/s: 5.3.5f1

To reproduce: 1. Open attached project 2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)") 3. Editor... Read more

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