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[Particle System] The text in 'Particle System' component is too small w...
How to reproduce:1. Create new Unity project2. Create a Particle System, in Hierarchy window right-click -> Effects -> Particl... Read more
GetMethods function returns a different value when run in the Editor com...
Steps to reproduce:1. Open attached project "New Unity Project (2).zip"2. In Menu press 'Hello -> TestApi' and Inspect console (M... Read more
Tests are not discovered in Assemblies after deleting Library
To reproduce: 1. Download project from ownCloud and open in Unity2. Open Test Runner window3. Check the PlayMode tab and observe tha... Read more
[Android][Emulator] Crash in SimulateMouseInputs when using AVD API <= 19
Steps to reproduce:1. Open QA stripped project2. Build apk3. Deploy to Android Emulator (AVD) with API <= 194. Wait a minute unti... Read more
Player throws an "RuntimeError: Overflow" error when loading
Reproduction steps: 1. Open "ProjectQuestIon.zip" project2. Build for WebGL3. Launch the Build4. Click anywhere in the game window E... Read more
UIElements Debugger is named incorrectly in all Editor tabs
To reproduce:1. Open any project on a reproducible version2. Open context menu for Scene view Actual result: it's called UIElements ... Read more
[DX12 Graphics Jobs] Player crash when switching scene
Steps:1. Open repro project2. Build a player with DX123. Run the player-> The first scene is full of shadow casting lights and ob... Read more
Recompiling breaks a majority of scripts
Reproduction steps: 1. Open "TestEditorError.zip" project2. See a single error in the Console Window ("error CS2001: Source file `..... Read more
[IL2CPP] Assertion error being triggered on calling Debug.WriteLine()
Steps to reproduce:1. Download IL2CPP_DLL_2018 project2. Build "SampleScene" scene for UWP platform with IL2CPP backend3. Open VS so... Read more
[iOS] Automatic Signing Team ID isn't saved unless Inspector is first ch...
The appleDeveloperTeamID field ("Automatic Signing Team ID") in the Player Settings (ProjectSettings.asset) is not saved unless the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC Allocation of 384 B every frame when using CinemachineInputAxisController