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[Metal] Selecting Metal as the primary Graphics API for Mac turns all Un...
Steps to reproduce:1) Open any project.2) Open PlayerSettings.3) Drag Unity to an external display.4) Untick "Auto Graphics API for ... Read more
[OSX] Player launches in native resolution if launched in fullscreen, di...
[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog Steps t... Read more
[Terrain] Brush is not switching to "Circle" on selecting paint trees tab
The brush is not switching to "Circle" on selecting paint trees tab. With old terrain tools on selecting "Paint trees" tab the brush... Read more
(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph tim...
How to reproduce:1. Open user-submitted project (TheVoidTest2018.zip)2. Open "samplescene" scene3. Ensure "bgStar" game object has "... Read more
[Android] Crash in libunity.so/glDrawElements launching camera with NatC...
Steps to reproduce:1. Open user attached project2. Build & Run to Android device3. The app might show a flickering camera image ... Read more
[Metal] Edge-Length Tessellation throws compilation error when using ver...
Steps to reproduce:1) Open the attached project (1065883_repro.zip).2) In PlayerSettings, set the Graphics API to Metal. An error is... Read more
[Metal] Shader output shows corrupted textures
Reproduction steps:1. Open the attached project (ECSSample00.zip).2. Play the 'main' scene.- Notice a texture shape.3. Open the "Sha... Read more
NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame
To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip)2. Open the Sample Scene3. Enter Play mode4. Open the Profile... Read more
SerializedProperty children not visible when put in horizontal group
To reproduce: 1. Open the attached project (Bugtest.zip)2. Open the Test -> EditorWindowTest window3. Observe that elements of ar... Read more
Instantiated Addressables Asset Bundle is not affected by Fog effects
To reproduce:1. Open the user's attached project2. Play the scene Expected result: The Instantiated prefab from Addressables bundle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject