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Fixed in 4.0.0-preview

Votes

0

Found in [Package]

3.1.0

Issue ID

1068046

Regression

Yes

(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph time properties when it is viewed from a certain distance

Package: Shader Graph

-

How to reproduce:
1. Open user-submitted project (TheVoidTest2018.zip)
2. Open "samplescene" scene
3. Ensure "bgStar" game object has "BGStars" shader assigned to it
4. Play the scene
5. Switch to scene view
6. Switch fog options for scene view
7. Zoom in and out of the scene

Expected result: Sprite renderer feeds time to the shader independently from the distance to the camera
Actual result: Sprite renderer stops feeding time to sprite shader once a certain distance from the camera is reached

Reproducible with: 2018.2.3f1, 2018.3.0a8
Could not test with: 2017.1, 2017.2, 2017.4, 2018.1 (Project compatibility issues)

  1. Resolution Note (fix version 4.0.0-preview):

    Not fixed in 4.0.0-preview but checked in 4.0.0-preview

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