Search Issue Tracker
Fixed in 4.0.0-preview
Votes
0
Found in [Package]
3.1.0
Issue ID
1068046
Regression
Yes
(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph time properties when it is viewed from a certain distance
How to reproduce:
1. Open user-submitted project (TheVoidTest2018.zip)
2. Open "samplescene" scene
3. Ensure "bgStar" game object has "BGStars" shader assigned to it
4. Play the scene
5. Switch to scene view
6. Switch fog options for scene view
7. Zoom in and out of the scene
Expected result: Sprite renderer feeds time to the shader independently from the distance to the camera
Actual result: Sprite renderer stops feeding time to sprite shader once a certain distance from the camera is reached
Reproducible with: 2018.2.3f1, 2018.3.0a8
Could not test with: 2017.1, 2017.2, 2017.4, 2018.1 (Project compatibility issues)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 4.0.0-preview):
Not fixed in 4.0.0-preview but checked in 4.0.0-preview