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Fixed in 4.0.0-preview
Votes
0
Found in [Package]
3.1.0
Issue ID
1068046
Regression
Yes
(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph time properties when it is viewed from a certain distance
How to reproduce:
1. Open user-submitted project (TheVoidTest2018.zip)
2. Open "samplescene" scene
3. Ensure "bgStar" game object has "BGStars" shader assigned to it
4. Play the scene
5. Switch to scene view
6. Switch fog options for scene view
7. Zoom in and out of the scene
Expected result: Sprite renderer feeds time to the shader independently from the distance to the camera
Actual result: Sprite renderer stops feeding time to sprite shader once a certain distance from the camera is reached
Reproducible with: 2018.2.3f1, 2018.3.0a8
Could not test with: 2017.1, 2017.2, 2017.4, 2018.1 (Project compatibility issues)
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Resolution Note (fix version 4.0.0-preview):
Not fixed in 4.0.0-preview but checked in 4.0.0-preview