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[Terrain] Edit Trees, refresh, mass place trees button touches the compo...
Edit Trees, refresh, mass place trees button touches the component's margin below, in the inspector window when trees are not assign... Read more
Painting across neighboring Terrain Tiles is broken when off-grid Tile e...
Painting across neighboring Terrain Tiles is broken when off-grid Tile exists. This bug prevents users from having different Terrain... Read more
[Terrain] "New Brush" button is clipped behind "brush size" value field
"New Brush" button is clipped behind "brush size" value field Steps to repro:1. Open attached or create a new project2. Hierarchy &g... Read more
Editor crashes when switching scenes with GI particles enabled
Steps to reproduce: 1. Open [Particles] FTP (from collab)2. Open 18_LightsModule scene3. Get everything previewing in edit mode by s... Read more
Console is filled with "Invalid AABB" errors when importing a certain FBX
Reproduction steps:1. Create a new project.2. Import the attached FBX.3. Check the Console. Actual behavior:- The console is filled ... Read more
Internal error from FMOD sub-system is thrown when trying to import audi...
How to reproduce:1. Open the attached "TestFor1069085.zip" project2. Go to the Project view and Navigate to Packages -> Audio3. R... Read more
Editor crashes or throws MissingReferenceException when deactivating/des...
How to reproduce:1. Open attached project "Picker.zip"2. In the Editor' tab section, select "Procedural Level" -> "enum"3. Desele... Read more
LWRP project template on Mac Editor (Metal) disappears when switched to ...
Using default project from LWRP template and switching platform to Android does not render correctly in Metal scene view in Mac Edit... Read more
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
Collider bounds are not calculated correctly if the transform parent is ...
Reproduction steps:1. Open the attached project "Bounds.zip";2. Open the SampleScene;3. Enter a play mode;4. Observe the results in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open