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Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project ”NullReferenceProject”2. Enter The Play mode3. Click on the “Next“ button while the ... Read more
Cannot see full stacktraces in console when collection is not disposed
How to reproduce:1. Download and open the attached project2. Open SampleScene3. Enter and exit Play mode Expected outcome: A full st... Read more
Constraint Settings are folded back when deselecting a GameObject with t...
How to reproduce:1. Open the attached project “PosConBug.zip“2. Open the “SampleScene“ Scene3. Select the “Cube“ GameObject in the H... Read more
Changes made to "Scripting Define Symbol" are not saved if "Apply" is pr...
How to reproduce:1. Create a new project2. Press Edit -> Project Settings -> Player3. Under the "Scripting Define Symbol" pres... Read more
`Texture.nonStreamingTextureMemory` is increased each time when entering...
Reproduction steps:1. Open the “TextureStreamingStripped“ project2. Open the “SampleScene” scene3. Enter the Play Mode a few times w... Read more
Generated Entities look different when Depth Priming Mode is changed
Reproduction steps:1. Open the attached project “ecs-draw-test“2. Open the “SampleScene” Scene3. Set the Depth Priming Mode to Auto ... Read more
[TextMeshPro] text disappears when only the characters from fallbacks ar...
How to reproduce:1. Open the attached user project “TMPTextBug.zip“2. Open Scene “Sample_03_TextStyleAssigner”3. Zoom on to the bott... Read more
[VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hiera...
How to reproduce:1. Download and open the attached project2. Drag the "Test" VFX asset into the Hierarchy window3. Observe the crash... Read more
Input Field ignores first keyboard input when calling Focus() from code
Reproduction steps:1. Open the attached “FieldEdit.zip” project2. Open the “Assets/Test Scene.unity” Scene3. Enter the Play Mode4. C... Read more
GC Alloc when using Graphics.RenderMeshInstanced
Reproduction steps:1. Open the attached project "RenderMeshInstanced_ArgumentException"2. Open "SampleScene"3. Enable Deep Profile i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS