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Fixed in 2022.3.20f1, 2023.2.9f1, 2023.3.0b5



Found in





Issue ID




Input Field ignores first keyboard input when calling Focus() from code



Reproduction steps:
1. Open the attached “” project
2. Open the “Assets/Test Scene.unity” Scene
3. Enter the Play Mode
4. Click on the second from the top “click me” button in the Game View
5. Type “UnityEditor”

Expected result: Full “UnityEditor” is inputted in the second Input Field
Actual result: “nityEditor” is inputted in the first Input Field, the first character is missing

Reproducible with: 2022.2.13f1, 2023.1.0b11, 2023.2.0a9
Couldn’t test with: 2020.3.47f1, 2021.3.22f1 (Script errors)

Reproducible on: Windows 10 Pro (22H2)

- This issue is also apparent with Float Fields
- Typing something that begins with “w” forces the input into the second Input Field instead of the first one

Comments (2)

  1. StefanWo

    Aug 30, 2023 20:51

    Here is maybe another hint. From inside a click event it seems working.

    Any updates on this? That really goes players on their nerves... There is no way to autofocus an input without running into this bug.

  2. StefanWo

    May 21, 2023 02:06

    Same problem here with Unity 2022.2.19

    Even when attaching own KeyDownHandlers for the element, they are not fired at the first key press.

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