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Unity takes an extended amount of time to recompile after editing a script
How to reproduce: 1. Open attached project (longCompileTime) 2. Open any script in the project 3. Put a space anywhere in the scrip... Read more
[WebGL] GUISkin corrupts UI elements in build
Repro steps: 1) Open the project and Flying.scene 2) Play it on Editor and notice how it looks 3) Build and Run it on WebGL 4) Notic... Read more
WebGl - Mouse wheel doesn't work on IE11
Steps to reproduce the issue: 1. Open and build to WebGL attached project's scene "BugScrollWheel". 2. Open build with IE11. 3. Try ... Read more
[DrawMeshNow] materialIndex is being ignored and all submeshes are drawn
Repro steps: 1) Open DrawMeshNow project I attached and asd.scene 2) Notice three objects(1st drawn with DrawMesh(), 2nd - DrawMeshN... Read more
[TextRenderingPrivate] Crash upon updating asset store game.
Project crashes upon upgrade from 5.3 to 5.4. Issue seems to be IMGUI related. Repro steps: 1. Download Turn Based Ball Fight by F... Read more
[OSX] Game view shows garbage when no cameras rendering
To reproduce: 1. Open attached project 2. Look at the game view Expected result: the game view is black/grey, as there are no camera... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
Script updater fails to run to completion when updating Boo scripts
How to reproduce: 1. Open attached project 2. Allow the API Updater to run - Note an error occurs: APIUpdater encountered some iss... Read more
[OSX][NVIDIA][entreprise support] UI elements flicker when they are move...
Reproduction steps: 1) Open attached project "FlickeringUITest" 2) Open scene "MainScene" 3) Make sure you can see both Scene window... Read more
Particles aren't rendered after being moved back in front of camera
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Make sure that only game view is visible 4. Run scene 5. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time