Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.3f1
Issue ID
773476
Regression
Yes
[OSX][NVIDIA][entreprise support] UI elements flicker when they are moved in relation to one another
Reproduction steps:
1) Open attached project "FlickeringUITest"
2) Open scene "MainScene"
3) Make sure you can see both Scene window and Game window
4) Enter play mode
5) In game view click and scroll the horizontal row of images
--- You should see that images start to flicker, as if sprites are being replaced for a moment
--- Sometimes flickering is visible in the Scene window and sometimes in the Game window
--- See attached video
Alternative reproduction project is available in duplicate case 773684
https://www.youtube.com/watch?v=wuA7cQUvHM8
Regression introduced between 5.3.2p1 and 5.3.2p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment