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UnityEngine.UI namespace collides with existing UI plugin implementations
Namespace UnityEngine.UI name collides with existing UI implementations. Read more
[Canvas][Render Mode] Canvas sort order doesn't work with Screen Space-C...
To reproduce:1. Open attached project2. Open RaycastBug scene3. Press play4. Click white button on the red button area5. Notice that... Read more
[Scripting] Types defined in SampleAssets folder are not easily accessib...
Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more
[Scripts] Several Effect classes are not public
Steps to reproduce:1. Open a new project2. Import Effects package3. Create a script which references, for example, UnityStandardAsse... Read more
[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. It has 3 objects which logs OnBecameVisible() and ... Read more
[Shaders/LOD] Setting globalMaximumLOD to 100 of legacy/bumspec shaders ...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugScene'3. It has an object with Mobile/Diffuse shader4. Play t... Read more
Sprites are shown black on Tegra 2 devices
Some types of sprites are shown black on tegra 2 devices Read more
[Terrain] Leaving play mode in a scene with a terrain causes a freeze
To reproduce:1. Create a new terrain in a scene2. Enter play mode3. Leave play mode4. Repeat step 2-3 a few times (it usually happen... Read more
[UI] Input Field in World Space canvas causes ArgumentOutOfRangeExceptio...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Canvas' test scene3. It has 4 input fields with different canvas... Read more
[Collider] Primitive colliders diverge from meshes under non-uniform sca...
To reproduce:1. Open attached project2. Open Tank scene3. Select GameObject in scene4. Notice that mesh is rendered strangely5. Unpa... Read more
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