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[PLM] Shadows from SpeedTree are not baked if lightmap resolution is cha...
Steps for reproduction: 1) Download the project `SpeedTreeShadowsBug` 2) Open `TestScene` in Scenes folder 3) Start baking and obse... Read more
[Vuforia][iOS] "Project file cannot be parsed" error appears when openin...
Note: Check the attached screenshot for explanation and a possible solution. Unable to open Xcode-iOS Project when built using Wind... Read more
NullReferenceException in UnityEditor.LightProbeGroupInspector.OnDisable...
Steps to repro: 1. Open attached project; 2. Open 't1LightProbeGroup' scene; 3. Wait until light baking finishes; 4. Open 't1LightP... Read more
[Tilemap] Frustum culling is culling large tiles incorrectly
Steps to reproduce: 1. Open attached project 2. Open "BrokenClipping.unity" scene 3. Play the scene 4. Notice that visible culling o... Read more
Assertion failed when selecting UWP in Build Window
Steps to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Select Universal Windows Platform Actual result: a ton... Read more
[SpriteShapeProfile] NullReferenceException thrown on creating asset in ...
Null Reference Exception is thrown on creating Sprite Shape Profile asset in Project Panel. Steps to Reproduce: 1. Create a new pro... Read more
WheelCollider velocity slows down when using Physics.Simulate for other ...
To reproduce: 1) Open attached project 2) Open "Debug Car" scene 3) Play it 4) Wait until car accelerates to 5+ m/s 5) Press space b... Read more
"GetManagerFromContext: pointer to object of manager "GraphicsSettings" ...
How to reproduce: 1. Open the attached project 2. Try to import "FreeVoxelGirlRedhair.unitypackage" Actual result: Unity crashes wi... Read more
WebGLInput.captureAllKeyboardInput is missing and thus breaking builds
-e: the API WebGLInput.captureAllKeyboardInput is missing and this when you try to compile a build using it it fails with an error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Can't Generate Mesh, No Font Asset has been assigned” warning is thrown when setting Focus() to a visual element
- Changing the size of the Sticky Note text changes the size of Sticky Note based on previously selected text size
- [VFX Graph] Operators Size isn't consistent
- Custom attributes will be duplicated upon upgrading if a built-in attribute name was used in versions 2022.3 and earlier
- Choosing Resize to Fit does nothing when trying to Resize columns in Light Explorer