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[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...
How to reproduce:1. Open the attached project2. Make sure the "Use Direct3D 11" setting is set to true.3. Open the "Main" scene. Thi... Read more
Content of nested Canvas is rendered at wrong position after pressing play
How to reproduce:1. Open the attached "WrongPositionBug" project2. Open the "test" scene and press play3. Go to the scene view, noti... Read more
Imported texture's color model is set to RGBA even when texture has no a...
To reproduce: 1.Download and open attached project2.Re import NoAlpha.tga texture and check it's color model in the inspector Expect... Read more
[GearVR] GLES2 Single Pass on Mali GPU black screen vrapi_GetPredictedTr...
How to reproduce:1. Open user attached project2. Build on device using OpenGLES2 and Single Pass Stereo Rendering Method3. Launch th... Read more
Player/Editor crash on Transform::SetParent when playing scene
Steps to reproduce:1. Open attached project2. Open "level" scene3. Enter play modeResult: editor crashes on Transform::SetParent (se... Read more
Crash using WebBrowser from System.Windows.Forms plugin
How to reproduce:1. Open the attached project2. If you get some compiler errors, switch platform to Android3. Open and play View sce... Read more
Editor crashes when error is made in custom Deferred shader
Steps to reproduce:1. Download 869729_repro.zip and open "new" scene2. Open "Deferred_Lights" in VS3. Make mistake in shaders code w... Read more
[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...
Steps to reproduce:1) Download attached project 'Unity560test.zip' and open in Unity2) Build and run project on a device3) After app... Read more
[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...
If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more
Scene grid disappears when Canvas Render mode is set to Screen Space - C...
To reproduce: 1. Download attached project and open it;2. Add (UI) Image to hierarchy window;3. Set Canvas Render mode to Screen Spa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used