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Screen.resolutions returns resolutions that include the notch area when ...
Reproduction steps:1. Open the attached “ResolutionRepro” project2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
Project build fails with Console errors “Plugin 'grpc_csharp_ext.bundle'...
Reproduction steps: 1. Open the attached “PluginClashProject” project 2. Go to Build Settings (File > Build Settings)3. Select th... Read more
"Can not play a disabled audio source" is thrown when audio is toggled o...
How to reproduce: Open the attached project "BugReportAudioSource.zip" Toggle audio on in the Scene view window Expected results: No... Read more
“ArgumentOutOfRangeException: startIndex cannot be larger than length of...
Reproduction steps:1. Open the attached project “2DProject”2. Select the “Assets/Eye_Bug_CG.psb” file, click the “Open Sprite Editor... Read more
SRP Lens Flares with Occlusion enabled inconsistently shine through objects
How to reproduce:1. Download and open the attached project2. Open the "OutdoorsScene" scene3. Enter "Play" mode4. Observe the Game v... Read more
The GameObject is not transparent when setting CameraDepthTexture as a d...
Reproduction steps:1. Open the attached project “RenderProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Observe the “Sp... Read more
[HDRP] Incorrect point light rendering with increased source radius
Steps to repro 1) Create a new indoor HDRP template. 2) Add a point light 3) Adjust light's source radius 4) Observe how with >0.... Read more
Objects with single letter name won't show up in hierarchy search results
How to reproduce:1. Download the attached project2. Enter "1" in the search field of the Hierarchy window3. Observe the Hierarchy wi... Read more
Project window's search bar retains the input when pressing the "Escape"...
Reproduction steps:1. Open the attached “Repro.zip” project2. Type “sample” in the Project window’s search bar3. Press the “Escape” ... Read more
Texture Importer: Swaps red and blue channels
When importing textures into Unity 2021.3.20f1, it swaps the red and blue channel so that the texture color is wrong.It does not mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS