Search Issue Tracker

0
votes
Fixed

Duplicating large amounts (5000) of items in the hierarchy takes a few m...

Project Browser/Hierarchy

-

Feb 18, 2016

-

Version/s: 5.4.0b6

To reproduce the issue follow the steps: 1. Open "New Unity Project" project user have attached 2. Open the "Profiling" scene 3. Pre... Read more

0
votes
Won't Fix

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

-

Feb 13, 2016

-

Version/s: 5.3.2p3

Windows 10 UWP IL2CPP causes infinite loop in Release/Master but not in Debug build. Posibly related to case 770446. Reproducible ... Read more

0
votes
Fixed

[Shuriken] Meshes are not scaled at all on world simulation space

Shuriken

-

Feb 19, 2016

-

Version/s: 5.4.0b7

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Click on particle system. 4. Change simulation... Read more

8
votes
Duplicate

Button stays in its highlighted state after clicking it on Android device

UI

-

Feb 09, 2016

-

Version/s: 5.3.1p3

Button stays in its highlighted state after clicking it on Android device. Reproduction steps: 1. Open the attached project 2. Buil... Read more

0
votes
By Design

Reflections are different between DX 11 feature level 11.0 and 9.1

Windows Store Apps

-

Feb 05, 2016

-

Version/s: 5.3.2f1

The original bug was on Windows Phone 10, but it can be reproduced with Windows Standalone. Whenever app is launched on Windows Pho... Read more

0
votes
By Design

[Shuriken] Changing simulation space in runtime on rotated particles thr...

Shuriken

-

Feb 19, 2016

-

Version/s: 5.4.0b7

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. Expected result straight vertical strea... Read more

2
votes
By Design

Baking reflection probes performance regression

Global Illumination

-

Feb 19, 2016

-

Version/s: 5.3.2p4

1. What happened On 5.3.2p4 it takes about twice the time to bake reflection and custom probes as in 5.2.4p1. 2. How we can reprodu... Read more

0
votes
Fixed

System.Threading.Monitor.Wait() prematurely aborted when debugger is att...

Scripting

-

Feb 18, 2016

-

Version/s:

Description / Repro Steps: UnityVS debugger is causing threads that are suspended via calls to System.Threading.Monitor.Wait() to be... Read more

0
votes
Fixed

[animation] Crash changing GO selection during AW playback

Animation

-

Feb 19, 2016

-

Version/s:

This issue is with light legacy animation in 5.3 only (see versions below) repro: -open attached project -open "scene" scene -open ... Read more

0
votes
Fixed

There's no protection against non http or https prefix for m_MatchHost

Networking

-

Feb 19, 2016

-

Version/s: 5.4.0b7

User can have some code that sets m_MatchHost directly to a value without http or https - it’s invalid, but we have no protection f... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.