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[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...
HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example:uniform vec4 hlsl... Read more
LWRP from template not working on WebGL
-e: see title, using the LWRP template the scene is just the skybox and grey (see screenshot)--works well on 2018.2, doesn't work in... Read more
Editor throws compilation errors when importing Entity Framework Core .d...
Reproduction steps:1. Open user's attached project ("Net2Test")2. Inspect the errors in the Console Expected: No errors are thrownAc... Read more
[macOS]Selecting a GameObject that uses a Standard shader produces a Met...
How to reproduce:1. Create a new Unity project2. Create any GameObject that uses a Standard Shader (a Cube, for example)3. Check the... Read more
[Android] Recording with Google Play Games/Youtube Streaming stops sound
To reproduce: 1. Install and open the Google Play Games app2. Tap one of the games (it doesn't matter which). If you have no games o... Read more
No errors are thrown when trying to play particle system that is not ins...
To reproduce:1. Open project2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more
Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled
Settings in Particle System for reproduction: Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture) Re... Read more
[UI] Selecting multiple "Animator Override Controller" and adding any an...
Reproduction steps: 1. Create a New Project2. Create an "Animator Controller"3. Create 3 "Animations"4. Add those "Animations" to th... Read more
[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...
Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when us... Read more
Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...
Steps:1. Open user's attached project "TestFrustum.zip"2. In Scene view, move Main Camera Expected: Gizmos frustum moves together wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”