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[MemoryProfiler] Graphics size is not shown for RenderTextures in 1.1.0-...
Steps to reproduce:1. Open any Project with Unity version 2022.2.x or newer2. Make sure Memory Profiler Is installed via the manifes... Read more
Long Prefab save times when using Unity 2022.2 and higher
Reproduction steps:1. Open the attached project “PrefabSave”2. Open the Profiler window (Window > Analysis > Profiler)3. In th... Read more
Output conversion and undoing actions result in missing shadergraph fiel...
How to reproduce: Note - this reproduction is consistent but will require patience as it does not seem to have common pattern. In te... Read more
Crash on VFXMemorySerializer::StoreObjects when switching between Lit an...
How to reproduce: [Short repro] Switch between Lit, Unlit Mesh, Quad, Lit Quad outputs multiple times, ~10 should be good Along the ... Read more
RangeAttribute does not display the correct value when the range contain...
Reproduction steps:1. Open the attached project “RangeAttributeBug“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy ... Read more
[Quest][URP] Enabling post processing on a camera when it's disabled on ...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open Assets/crime scene3. Inside the Assets folder there is a URP Asset... Read more
Deleted scene selection is wonky in the Build Settings
Steps to reproduce:1. Open the attached project2. Open the Build Settings window (File>Build Settings)3. Select the fourth scene ... Read more
UI Elements are not getting focused when navigating through using arrow ...
How to reproduce:1. Open the user’s attached “My project.zip” project2. Enter Play Mode3. Focus on a small grey button located close... Read more
Outlines are visible on Mesh when Alpha Clipping is enabled and Surface ...
Reproduction steps:1. Open the attached “AlphaClippingProblem” Project2. Open the “Assets/OutdoorsScene.unity” Scene3. In the Scene ... Read more
Texelsize node does not return the correct value when you reduce the tex...
The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS