Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0a7
2023.3.0a1
Issue ID
UUM-31444
Regression
No
Output conversion and undoing actions result in missing shadergraph field, missing surface options and sticky VFX output
How to reproduce:
# Note - this reproduction is consistent but will require patience as it does not seem to have common pattern. In ten minutes of repeating reproduction steps in random order i was able to reproduce the issue ~3 times. It has a greater chance to reproduce if you include switching between lit and unlit outputs.
# Import the attached package
# Continuously convert outputs of _*No Shadows & Motion Vectors*_ in any order (only that has SG integration supported)
# While converting outputs you can change surface options and vfx settings in Output Inspector
# After some time of changing outputs and setting continuously press CTRL+Z/CMD +Z until effect reverts to initial state
Actual result:
# ShaderGraph field disappears from output, but SG settings remain in the Output
# Output Inspector loses Surface Options until effect is recompiled
# When clicking on Output it sticks to the cursor and we can no longer release it until VFX is re-opened
Notes:
# It is a really high possibility that along the way of this reproduction you bumped into serialization crash. It lives here - https://jira.unity3d.com/browse/UUM-31445
# Reproduced on macOS M1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Symlinks are broken when a package which contains .xcframework + symlinks is added through Unity Package Manager.
- Crash on ApplyMaterialPass when opening a specific scene
- Memory leak when using Native Plugin in Windows IL2CPP Build
- [URP][Tutorial] Universal 3D Sample tutorial issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
Resolution Note:
Corner case