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Inconsistency between the functionality of Lighting group and Materials ...
How to reproduce: 1. Open 2. Create a new project 3. Create an empty GameObject 4. Attach MeshRenderer and SkinnedMeshRenderer comp... Read more
[macOS] Setting nested GameObjects to static throws InvalidOperationExce...
To reproduce: 1. Download and open attached "New Unity Project.zip" project. 2. In the hierarchy select "GameObject" gameObject an... Read more
Unity Editor window is black after turning off and on external monitor
Happens on Windows 7 64b Reproduces on all versions since 5.4.6f1 (didn't check earlier versions) including 2017.3.0b9 and 2018.1.0a... Read more
[WebGL] <Build>.data.unityweb is not cached in the Indexed DB
Steps to reproduce: 1) Download attached project 'WebGLCache.zip' and open in Unity 2) Build attached project 3) Install XAMPP Down... Read more
[Android, DX12] Crash when opening a scene on Android Platform while Edi...
[Android, DX12] Crash when opening a scene on Android Platform while Editor is still using DX12 Steps: 1. Open repro project, make ... Read more
Rebuilding textures on object with instantiated substances affects the o...
Reproduction steps: 1. Open the attached project "SubstanceTextureRebuildRepro.zip"; 2. Open the TestScene; 3. Enter a play mode. E... Read more
Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce: 1. Open project attached 2. In Project window, select TestSprite3 3. In Inspector window, make sure change sprite's Wr... Read more
Player Build Window does not update scenes when EditorBuildSettings.scen...
Steps to reproduce: 1. Open the attached project 2. Open Menu bar -> Window -> Example Window 4. Open Build Settings 5. Add a scene ... Read more
[iOS][Metal] iOS application crashes at start when camera's clearing is ...
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more
[Rendering Layer] Preview windows is using layer 31. However this is a u...
Editor preview window is using layer 31 as in internal layer. However this is clashing with the fact that layer 31 is a valid user d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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