Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
Issue ID
969494
Regression
No
Inconsistency between the functionality of Lighting group and Materials group in MeshRenderer component
How to reproduce:
1. Open
2. Create a new project
3. Create an empty GameObject
4. Attach MeshRenderer and SkinnedMeshRenderer components
5. Try to expand 'Material' and 'lighting' groups clicking on their labels
Expected result: Both groups open in the same way
Actual result: 'Materials' group opens while clicking on a label when 'lighting' group won't
Reproducible with - 5.6.0f1, 5.6.1f1, 5.6.4p3, 2017.1.0a1, 2017.1.2p3, 2017.2.0a1, 2017.2.0p2, 2017.3.0a1, 2017.3.0b10, 2018.1.0a1, 2018.1.0a5
Could not test:
5.6.0a1, 5.6.0b1 (MeshRenderer components doesn't have lighting group yet)
Fixed and verified in 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment