Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
Issue ID
969494
Regression
No
Inconsistency between the functionality of Lighting group and Materials group in MeshRenderer component
How to reproduce:
1. Open
2. Create a new project
3. Create an empty GameObject
4. Attach MeshRenderer and SkinnedMeshRenderer components
5. Try to expand 'Material' and 'lighting' groups clicking on their labels
Expected result: Both groups open in the same way
Actual result: 'Materials' group opens while clicking on a label when 'lighting' group won't
Reproducible with - 5.6.0f1, 5.6.1f1, 5.6.4p3, 2017.1.0a1, 2017.1.2p3, 2017.2.0a1, 2017.2.0p2, 2017.3.0a1, 2017.3.0b10, 2018.1.0a1, 2018.1.0a5
Could not test:
5.6.0a1, 5.6.0b1 (MeshRenderer components doesn't have lighting group yet)
Fixed and verified in 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment