Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
Issue ID
969494
Regression
No
Inconsistency between the functionality of Lighting group and Materials group in MeshRenderer component
How to reproduce:
1. Open
2. Create a new project
3. Create an empty GameObject
4. Attach MeshRenderer and SkinnedMeshRenderer components
5. Try to expand 'Material' and 'lighting' groups clicking on their labels
Expected result: Both groups open in the same way
Actual result: 'Materials' group opens while clicking on a label when 'lighting' group won't
Reproducible with - 5.6.0f1, 5.6.1f1, 5.6.4p3, 2017.1.0a1, 2017.1.2p3, 2017.2.0a1, 2017.2.0p2, 2017.3.0a1, 2017.3.0b10, 2018.1.0a1, 2018.1.0a5
Could not test:
5.6.0a1, 5.6.0b1 (MeshRenderer components doesn't have lighting group yet)
Fixed and verified in 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment