Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
Issue ID
969494
Regression
No
Inconsistency between the functionality of Lighting group and Materials group in MeshRenderer component
How to reproduce:
1. Open
2. Create a new project
3. Create an empty GameObject
4. Attach MeshRenderer and SkinnedMeshRenderer components
5. Try to expand 'Material' and 'lighting' groups clicking on their labels
Expected result: Both groups open in the same way
Actual result: 'Materials' group opens while clicking on a label when 'lighting' group won't
Reproducible with - 5.6.0f1, 5.6.1f1, 5.6.4p3, 2017.1.0a1, 2017.1.2p3, 2017.2.0a1, 2017.2.0p2, 2017.3.0a1, 2017.3.0b10, 2018.1.0a1, 2018.1.0a5
Could not test:
5.6.0a1, 5.6.0b1 (MeshRenderer components doesn't have lighting group yet)
Fixed and verified in 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment