Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b1
2017.3.0b10
Issue ID
969560
Regression
Yes
[macOS] Setting nested GameObjects to static throws InvalidOperationException error
To reproduce:
1. Download and open attached "New Unity Project.zip" project.
2. In the hierarchy select "GameObject" gameObject and mark it as static.
3. When Unity asks if Children should also be marked as static, press yes.
4. Notice the error in the console.
Expected result: No error in the console is thrown when marking nested GameObjects as static
Actual result: InvalidOperationException error appears after marking nested GameObjects as static.
Reproduced with: 2018.1.0a3, 2017.3.0b10, 2017.3.0b1.
Not reproduced with: 2018.1.0a4, 2017.3.0a7, 2017.2.0p2.
Regression introduced in: 2017.3.0b1.
Tested with macOS Sierra version 10.12.6.
Notes: Did not reproduce on Windows machine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment