Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b1
2017.3.0b10
Issue ID
969560
Regression
Yes
[macOS] Setting nested GameObjects to static throws InvalidOperationException error
To reproduce:
1. Download and open attached "New Unity Project.zip" project.
2. In the hierarchy select "GameObject" gameObject and mark it as static.
3. When Unity asks if Children should also be marked as static, press yes.
4. Notice the error in the console.
Expected result: No error in the console is thrown when marking nested GameObjects as static
Actual result: InvalidOperationException error appears after marking nested GameObjects as static.
Reproduced with: 2018.1.0a3, 2017.3.0b10, 2017.3.0b1.
Not reproduced with: 2018.1.0a4, 2017.3.0a7, 2017.2.0p2.
Regression introduced in: 2017.3.0b1.
Tested with macOS Sierra version 10.12.6.
Notes: Did not reproduce on Windows machine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment