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[SubEmitters] Nested SubEmitter doesn't work when emission is set to bur...
Repro steps:1. Open Scene2 from attached project.2. Select both particle systems in the scene and observe their simulation3. The "Gr... Read more
Scroll Rect is clamping Canvas outside of the content
How to reproduce:1. Open the attached "ScrollRectBug" project2. Open the "Game" scene and play it, notice that the Scroll Rect is cl... Read more
[Physics2D] Invalid angularAcceleration calculated from torque
Steps to reproduce:1. Download project and open "testTorque" scene2. Open testTorque.cs and comment out line 153. Press play button4... Read more
Gizmos.DrawFrustum ignores given Center parameter and overwrites it with...
To reproduce: 1.Download and open attached project.2.Look at the center position of the drawn gizmo.3.Select Main Camera object and ... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
Video player breaks if skipped to a further part of the video
Steps to reproduce:1. Download and open the attached project2. Open scene "iOsVideoPlayer"3. Enter playmode4. Press anywhere on the ... Read more
Character animation breaks during upgrade
1. What happenedFor 'StrayTech Camera System' A$ package, character animation gets broken after upgrade from 5.5.0p4 to 5.6.0b3.Impo... Read more
Beep sound is present when Alt hotkeys are used
Beep sound is present if Alt hotkeys are used and not included in the menu bar. To reproduce: 1. For example: Press Alt+(period) or ... Read more
Camera.Render() GC allocates 65 bytes per-frame
Steps to reproduce:1. Create a new project2. Open the profiler3. Enter Play mode Result: Camera.Render() GC alloc's 65 bytes per-fra... Read more
DrawMeshInstanceIndirect impacts performance for buffered but not drawn(...
Steps to reproduce:1. Download and open the project2. Open "Test_AniMatrix_InstanceIndirectAppend" scene3. Enter playmode-At this po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used