Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863624
Regression
Yes
Camera.Render() GC allocates 65 bytes per-frame
Steps to reproduce:
1. Create a new project
2. Open the profiler
3. Enter Play mode
Result: Camera.Render() GC alloc's 65 bytes per-frame
Reproduced on: 5.6.0b1, 5.6.0b2, 5.6.0b4
Not reproduced on 5.5.0p4, 5.6.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment