Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863624
Regression
Yes
Camera.Render() GC allocates 65 bytes per-frame
Steps to reproduce:
1. Create a new project
2. Open the profiler
3. Enter Play mode
Result: Camera.Render() GC alloc's 65 bytes per-frame
Reproduced on: 5.6.0b1, 5.6.0b2, 5.6.0b4
Not reproduced on 5.5.0p4, 5.6.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Add comment