Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863624
Regression
Yes
Camera.Render() GC allocates 65 bytes per-frame
Steps to reproduce:
1. Create a new project
2. Open the profiler
3. Enter Play mode
Result: Camera.Render() GC alloc's 65 bytes per-frame
Reproduced on: 5.6.0b1, 5.6.0b2, 5.6.0b4
Not reproduced on 5.5.0p4, 5.6.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Create Empty Child" Option Creates Root Object When No Parent Is Selected
- Freeze/Crash when entering Play Mode in a specific project
- Lack of documentation regarding VFX Ray Tracing support
- Shader properties do not appear on the GameObject when switching ShaderGraphs during runtime in the Player
- Multiple '-' symbols are allowed to appear in a row when inputting '.' into a non-decimal numeric field
Add comment