Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
862862
Regression
No
DrawMeshInstanceIndirect impacts performance for buffered but not drawn(limited threads) Instanced Meshes
Steps to reproduce:
1. Download and open the project
2. Open "Test_AniMatrix_InstanceIndirectAppend" scene
3. Enter playmode
-At this point, 10000 Max meshes are set, but 1000 are drawn
4. Press C to toggle the max to 1000
-Sets max to 1000 and draws 1000
5. Observe performance differences
Expected result: Performance should be roughly the same
Actual result: Performance is drastically lower when max meshes is set to 10000
Reproduced on 5.6.0b1, 5.6.0b4
Earlier versions are missing required Graphics commands
Notes:
-Pressing D outputs the current instance count with GetData() on the argeuments buffer after using CopyCount,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment