Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
862862
Regression
No
DrawMeshInstanceIndirect impacts performance for buffered but not drawn(limited threads) Instanced Meshes
Steps to reproduce:
1. Download and open the project
2. Open "Test_AniMatrix_InstanceIndirectAppend" scene
3. Enter playmode
-At this point, 10000 Max meshes are set, but 1000 are drawn
4. Press C to toggle the max to 1000
-Sets max to 1000 and draws 1000
5. Observe performance differences
Expected result: Performance should be roughly the same
Actual result: Performance is drastically lower when max meshes is set to 10000
Reproduced on 5.6.0b1, 5.6.0b4
Earlier versions are missing required Graphics commands
Notes:
-Pressing D outputs the current instance count with GetData() on the argeuments buffer after using CopyCount,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
- Editor freezes when handling Havok collision interactions between a thin collider and the player controller
- No blue outline is shown on a folder in the Project tab when an external file is being dragged over the folder
Add comment