Search Issue Tracker
Inconsistent behaviour when drag-and-dropping new assets
This looks like 3 separate problems: 1. Dragging an asset directly into the scene view (seems possible since 5.2) creates two copie... Read more
Compression is not performed on AssetBundles using BuildPipeline.BuildSt...
When building AssetBundle's using the legacy method BuildPipeline.BuildStreamedSceneAssetBundle(), using Unity 5.3.X, the created As... Read more
Sprite gets cut off diagonally
Steps to reproduce: 1. Download attached spritesheet "Aldebert.png". 2. Import sprite with settings: Texture Type: Sprite (2D and UI... Read more
Building to iOS fails with NullReferenceException on MonoAssemblyStripping
1. Open attached project 2. Build to iOS with il2cpp 3. NullReferenceException will be thrown Read more
[Prefab] Undoing the break of prefab connection crashes Unity
To reproduce: 1) Create new project 2) Create new empty game object in scene 3) Make a prefab out of it 4) Add RectTransform compone... Read more
[iOS] Performance 'tweaks' for low-end devices are not being applied in ...
Steps to reproduce: 1. Open attached project (ShaderPerformance.zip) 2. Build 'TriangulationBug' scene for iOS 3. Deploy the genera... Read more
[UWP] Package.appxmanifest generated incorrectly when specifiying a prot...
If you specify a protocol in the build settings for a WSA application, your project cannot be built anymore as the Package.appxmanif... Read more
Shader errors in WEBGL build (INVALID_ENUM: blendEquationSeparate: inval...
-e: see title, content loads fine though -repro: --open project --enter play mode and click green button --notice shoe shows fine ... Read more
[Profiler][Performance] Number of meshes in the scene steadily increases...
Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Open Profiler window; 4. Click 'Profile Editor' to enable edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particles sub-emmiter does not follow the parent emitter's rotation
- IProcessSceneWithReport is not executed when used with Scenes in the Addressables Build
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS