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0
votes
Fixed

Inconsistent behaviour when drag-and-dropping new assets

Project Browser/Hierarchy

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Mar 22, 2016

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Version/s: 5.3.4f1

This looks like 3 separate problems: 1. Dragging an asset directly into the scene view (seems possible since 5.2) creates two copie... Read more

0
votes
Fixed

Compression is not performed on AssetBundles using BuildPipeline.BuildSt...

Asset Loading

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Mar 22, 2016

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Version/s: 5.3.4f1

When building AssetBundle's using the legacy method BuildPipeline.BuildStreamedSceneAssetBundle(), using Unity 5.3.X, the created As... Read more

1
votes
Fixed

Sprite gets cut off diagonally

2D

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Mar 22, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download attached spritesheet "Aldebert.png". 2. Import sprite with settings: Texture Type: Sprite (2D and UI... Read more

0
votes
Fixed

Building to iOS fails with NullReferenceException on MonoAssemblyStripping

IL2CPP

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Mar 14, 2016

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Version/s: 5.3.2f1

1. Open attached project 2. Build to iOS with il2cpp 3. NullReferenceException will be thrown Read more

0
votes
Fixed

[Prefab] Undoing the break of prefab connection crashes Unity

Assets Management

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Mar 16, 2016

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Version/s: 5.3.3f1

To reproduce: 1) Create new project 2) Create new empty game object in scene 3) Make a prefab out of it 4) Add RectTransform compone... Read more

0
votes
Not Reproducible

[iOS] Performance 'tweaks' for low-end devices are not being applied in ...

iOS

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Jan 22, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project (ShaderPerformance.zip) 2. Build 'TriangulationBug' scene for iOS 3. Deploy the genera... Read more

0
votes
Fixed

[UWP] Package.appxmanifest generated incorrectly when specifiying a prot...

Windows Store Apps

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Mar 18, 2016

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Version/s: 5.3.3f1

If you specify a protocol in the build settings for a WSA application, your project cannot be built anymore as the Package.appxmanif... Read more

0
votes
Fixed

Shader errors in WEBGL build (INVALID_ENUM: blendEquationSeparate: inval...

WebGL

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Mar 21, 2016

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Version/s: 5.3.4f1

-e: see title, content loads fine though -repro: --open project --enter play mode and click green button --notice shoe shows fine ... Read more

0
votes
Won't Fix

[Profiler][Performance] Number of meshes in the scene steadily increases...

Profiling

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Mar 22, 2016

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Version/s: 5.5.0a1

Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Open Profiler window; 4. Click 'Profile Editor' to enable edito... Read more

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