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UnityEngine.SharedBetweenAnimatorsAttribute is stripped from a WebGL pro...
WebGL project fails on startup with this error: Unable to find type [UnityEngine.dll]UnityEngine.SharedBetweenAnimatorsAttribute in ... Read more
HTTP error codes returned by a server in a WebGL project cause JavaScrip...
HTTP error codes returned to a HTTP requests done using WWW class if published to WebGL fail with JavaScript exception.Some client-s... Read more
[Installer]Clicking the title of each component toggles it
The download assistant toggles each component when you click it's name. Instead, the component should only be toggled by the checkbox. Read more
[Installer] The documentation is always installed
Separating the documentation as a component would allow users not to install it Read more
WebGL binary data upload on Chrome and Firefox fails
-e: see title, sending binary data to server via WWW and WWWForm does not work on WebGL target -repro: 1. Run the "skene" in Unity E... Read more
[Plugin] C++ plugin that performs D3D11 texture operations crashes
Crashes on native Windows installation following these steps: Reproducing the Crash:1. Open attached project2. Open 'Scene'2. Hit Pl... Read more
[Mecanim] Interruption Source does not respect "atomic" setting when upg...
Steps to reproduce:1. Create a new animation controller in 4.x2. Create a transition and set the 'atomic' property to false3. Import... Read more
[Terrain] Reflection probes do not affect Terrain
To reproduce this bug: 1. Open 'ShaderTest' project2. Open 'scene'3. It has a quad and terrain with the same material4. Observe the ... Read more
Ambient is too bright when opening a scene for the first time on standalone
Steps to repro:1. Open the attached project (NewTest.zip)2. Bake the lightmap (do not change settings)3. Build it (tested on windows... Read more
[Standalone] system and rendering resolution issues in Display API
On Win Standalone these variables don't return any value:Display.renderingHeightDisplay.renderingWidthDisplay.systemHeightDisplay.sy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing