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Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter Play mode, check particles;4. Build and run on mobile devices (i... Read more
Help/Documentation Button of C# Script Does not Send you to the HelpURLA...
To reproduce:1. Open attached project2. Select ExampleScript in project window3. Click on Help/Documentation button Actual: MonoScri... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit)2. Enter Play mode3. Observe how capsules behave when they collide with... Read more
CGinc files are not imported properly
To reproduce: 1. In a new project, add a.cginc file to the Assets folder2. Observe that the file is not imported as .cginc file Expe... Read more
The .svg importer makes objects black if there is a clipping mask which ...
To reproduce: 1. Open the attached project (chiburui2.zip)2. Select the svg/bg1.svg asset in the Project view3. Observe that the tre... Read more
[LWRP] MSAA does not work when Allow HDR is disabled
Steps to reproduce:1. Open user-submitted project2. Load Scene SampleScene3. Pick object Switcher and click CycleCamera to see vario... Read more
After building Asset Bundles, SpriteAtlas is not included in Dependencies
Reproduction steps:1. Open the attached project "testui.zip"2. Make sure that the SpriteAtlas001 has object "g" added to Objects for... Read more
Unity crashes on Transform::SetLocalPosition when entering Play Mode
Unity crashes on Transform::SetLocalPosition when entering Play Mode after adding [RuntimeInitializeOnLoadMethod(RuntimeInitializeLo... Read more
[Multi-compile] Editor freeze and no error when building >1048576 variants
Steps:1. Open attached project, open the scene2. Make a standalone build-> editor freeze, not responding (wrong) 3. Edit "Global_... Read more
Editor crashes in NavMeshBuilder::CalculateTriangleData when model's imp...
To reproduce: 1. Open the attached project (navMeshCrash.zip)2. Open the "test" scene3. In the Navigation window, Bake tab, press Ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes