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0
votes
Fixed

Editor crashes validating the project structure

Assets Management

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Feb 12, 2016

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Version/s: 5.3.2p3

Editor crashes validating the project structure Read more

0
votes
Fixed

When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...

DirectX

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Feb 10, 2016

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Version/s: 5.4.0b5

To reproduce: 1. Open the attached project ("769458 repro.zip") 2. Open the scene "level1_Matt" 3. Enter play mode and then stop it ... Read more

0
votes
Fixed

Clicking on keyframe selects previous animation clip

Animation

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Feb 12, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. In hierarchy, select "Animation" object which is parented... Read more

0
votes
Duplicate

Unity crashes on scene opening

Editor - Other

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Feb 12, 2016

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Version/s: 5.4.0b6

1. Open Attached project. 2. Open Desert scene. Actual result: Unity crashes. This happened after the last merge of project, so ... Read more

0
votes
Fixed

[Particle system] Particle systems are shown with corrupted shaders in p...

Shuriken

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Feb 11, 2016

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Version/s: 5.4.0b6

1. Shaders for attached explosion were corrupted while merging. 2. Open project attached. 3. Put explosion to scene. 4. Run Playm... Read more

0
votes
Fixed

[ParticleSystem] Shape gizmo parent scale doesn't effect emission volume

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info: It seem that parent scale doesn't effect particles emission volume, it might be intended, but at least gizmos shouldn't scale.... Read more

0
votes
Fixed

[GLCore][Linux] shadows are flickering

Linux

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Feb 12, 2016

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Version/s: 5.4.0b6

-e: in the attached project the shadows for on the racetrack are flickering -repro: --1) open attached project --2) build project -... Read more

0
votes
Won't Fix

[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info: It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps: 1. Op... Read more

0
votes
Fixed

[ParticleSystem] "Angle" property is not useful in Cone with base emiting

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info: Small cosmetic bug, When you have "Shape" "Cone" and" Emit From" "Base"/"Base Shell" it disables angle, I think it should also... Read more

0
votes
Fixed

[ExecuteInEditMode] Calling DestroyImmediate in OnEnable crashes Unity

Scripting

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Feb 12, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project 2. In hierarchy, create empty game object and make sure that its Inspector is visible ... Read more

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