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Editor crashes validating the project structure
Editor crashes validating the project structure Read more
When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...
To reproduce: 1. Open the attached project ("769458 repro.zip") 2. Open the scene "level1_Matt" 3. Enter play mode and then stop it ... Read more
Clicking on keyframe selects previous animation clip
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. In hierarchy, select "Animation" object which is parented... Read more
Unity crashes on scene opening
1. Open Attached project. 2. Open Desert scene. Actual result: Unity crashes. This happened after the last merge of project, so ... Read more
[Particle system] Particle systems are shown with corrupted shaders in p...
1. Shaders for attached explosion were corrupted while merging. 2. Open project attached. 3. Put explosion to scene. 4. Run Playm... Read more
[ParticleSystem] Shape gizmo parent scale doesn't effect emission volume
Info: It seem that parent scale doesn't effect particles emission volume, it might be intended, but at least gizmos shouldn't scale.... Read more
[GLCore][Linux] shadows are flickering
-e: in the attached project the shadows for on the racetrack are flickering -repro: --1) open attached project --2) build project -... Read more
[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...
Info: It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps: 1. Op... Read more
[ParticleSystem] "Angle" property is not useful in Cone with base emiting
Info: Small cosmetic bug, When you have "Shape" "Cone" and" Emit From" "Base"/"Base Shell" it disables angle, I think it should also... Read more
[ExecuteInEditMode] Calling DestroyImmediate in OnEnable crashes Unity
Steps to reproduce: 1. Open attached project 2. In hierarchy, create empty game object and make sure that its Inspector is visible ... Read more
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